Not everyone can be a Samurai warrior. Not everyone can die with honor.

Similarly, each character has a sub-weapon, which can also be thrown; the weaker types are used to create an opening, while others are heavy enough to kill on their own.

Depending on all these factors, you may perform a proper block, leaving you with a slight advantage, or be left staggering and open to further attacks. Bushido Blade was released in 1997 and its sequel Bushido Blade 2 was released in 1998. The Katana is the standard weapon, well-balanced in every area. The details of the plot remain vague, as the narrative is limited to short, cryptic conversations between battles, but the tone is surprisingly dark and tragic. Of course, running attacks are also a valuable tool at your disposal. A series of two Fighting Games released by Square Soft. This is mostly due to its concept: it aims for realistic weapon-based fighting. Mode. So the logic seems to be that you get the best ending by, Tatsumi forces them to kill him, since after discovering his Shainto roots, he feels that the feud will never end until the last Shainto is death. From: ranmas@netcom.com (RuGal) Subject: Bushido Blade Faq v0.8 Date: Sat, 29 Mar 1997 09:55:36 GMT Hi all, I was away from home for quite a few days so I didn't really work on this FAQ until now.

This elongates its range of attacks, but the lightness of its blade makes it nearly useless for parrying. The game doesn’t really tell you this; at the time, you would’ve had to read the manual or experiment to find who’s good with what. The second game starts with the Shainto's raid of the Meikyokan in an attempt to recover said sword, and then use it to end their enemies once and for all. Tatsumi forces them to kill him, since after discovering his Shainto roots, he feels that the feud will never end until the last Shainto is death. Time limits, health meters, and restricting arenas no longer exist.

By crippling your first opponent's leg, you can easily run all the way to the well, where you face the final boss. For every weapon, there are three stances, which determine what moves can be performed.

As an aside, the game was made slightly more violent in its overseas releases; the blood that splashes when a warrior is killed was only a spark of light in the Japanese version. The games' plot focuses on two rivaling schools: the Narukagami (good guys) and the Shainto (bad guys). You can also dodge many moves with side-steps and back-dashes, but these movements are a little slow. The Bushido Blade duology were both their first games and their finest moment.

There are attack buttons, which hit High, Mid or Low.

In truth, they aren’t samurai, but assassins belonging to secret societies. Not everyone can live by the power of the sword! This is because the “good” endings are hidden and reaching them involves a complicated method you’re unlikely to stumble upon on your own, though it ultimately makes sense within the story; suffice to say that in this mode, the fighting areas are interconnected, and the playable character’s true goal is to escape the compound, not kill his or her comrades. Players select from among six ninja, each of a different fighting style and attributes. The Sledgehammer is the heaviest and most sluggish, though it also allows for quick and deadly attacks to the head. Another draw is the “Bushido”-inspired setting.

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Not everyone can be a Samurai warrior. Not everyone can die with honor.

Similarly, each character has a sub-weapon, which can also be thrown; the weaker types are used to create an opening, while others are heavy enough to kill on their own.

Depending on all these factors, you may perform a proper block, leaving you with a slight advantage, or be left staggering and open to further attacks. Bushido Blade was released in 1997 and its sequel Bushido Blade 2 was released in 1998. The Katana is the standard weapon, well-balanced in every area. The details of the plot remain vague, as the narrative is limited to short, cryptic conversations between battles, but the tone is surprisingly dark and tragic. Of course, running attacks are also a valuable tool at your disposal. A series of two Fighting Games released by Square Soft. This is mostly due to its concept: it aims for realistic weapon-based fighting. Mode. So the logic seems to be that you get the best ending by, Tatsumi forces them to kill him, since after discovering his Shainto roots, he feels that the feud will never end until the last Shainto is death. From: ranmas@netcom.com (RuGal) Subject: Bushido Blade Faq v0.8 Date: Sat, 29 Mar 1997 09:55:36 GMT Hi all, I was away from home for quite a few days so I didn't really work on this FAQ until now.

This elongates its range of attacks, but the lightness of its blade makes it nearly useless for parrying. The game doesn’t really tell you this; at the time, you would’ve had to read the manual or experiment to find who’s good with what. The second game starts with the Shainto's raid of the Meikyokan in an attempt to recover said sword, and then use it to end their enemies once and for all. Tatsumi forces them to kill him, since after discovering his Shainto roots, he feels that the feud will never end until the last Shainto is death. Time limits, health meters, and restricting arenas no longer exist.

By crippling your first opponent's leg, you can easily run all the way to the well, where you face the final boss. For every weapon, there are three stances, which determine what moves can be performed.

As an aside, the game was made slightly more violent in its overseas releases; the blood that splashes when a warrior is killed was only a spark of light in the Japanese version. The games' plot focuses on two rivaling schools: the Narukagami (good guys) and the Shainto (bad guys). You can also dodge many moves with side-steps and back-dashes, but these movements are a little slow. The Bushido Blade duology were both their first games and their finest moment.

There are attack buttons, which hit High, Mid or Low.

In truth, they aren’t samurai, but assassins belonging to secret societies. Not everyone can live by the power of the sword! This is because the “good” endings are hidden and reaching them involves a complicated method you’re unlikely to stumble upon on your own, though it ultimately makes sense within the story; suffice to say that in this mode, the fighting areas are interconnected, and the playable character’s true goal is to escape the compound, not kill his or her comrades. Players select from among six ninja, each of a different fighting style and attributes. The Sledgehammer is the heaviest and most sluggish, though it also allows for quick and deadly attacks to the head. Another draw is the “Bushido”-inspired setting.

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Not everyone can be a Samurai warrior. Not everyone can die with honor.

Similarly, each character has a sub-weapon, which can also be thrown; the weaker types are used to create an opening, while others are heavy enough to kill on their own.

Depending on all these factors, you may perform a proper block, leaving you with a slight advantage, or be left staggering and open to further attacks. Bushido Blade was released in 1997 and its sequel Bushido Blade 2 was released in 1998. The Katana is the standard weapon, well-balanced in every area. The details of the plot remain vague, as the narrative is limited to short, cryptic conversations between battles, but the tone is surprisingly dark and tragic. Of course, running attacks are also a valuable tool at your disposal. A series of two Fighting Games released by Square Soft. This is mostly due to its concept: it aims for realistic weapon-based fighting. Mode. So the logic seems to be that you get the best ending by, Tatsumi forces them to kill him, since after discovering his Shainto roots, he feels that the feud will never end until the last Shainto is death. From: ranmas@netcom.com (RuGal) Subject: Bushido Blade Faq v0.8 Date: Sat, 29 Mar 1997 09:55:36 GMT Hi all, I was away from home for quite a few days so I didn't really work on this FAQ until now.

This elongates its range of attacks, but the lightness of its blade makes it nearly useless for parrying. The game doesn’t really tell you this; at the time, you would’ve had to read the manual or experiment to find who’s good with what. The second game starts with the Shainto's raid of the Meikyokan in an attempt to recover said sword, and then use it to end their enemies once and for all. Tatsumi forces them to kill him, since after discovering his Shainto roots, he feels that the feud will never end until the last Shainto is death. Time limits, health meters, and restricting arenas no longer exist.

By crippling your first opponent's leg, you can easily run all the way to the well, where you face the final boss. For every weapon, there are three stances, which determine what moves can be performed.

As an aside, the game was made slightly more violent in its overseas releases; the blood that splashes when a warrior is killed was only a spark of light in the Japanese version. The games' plot focuses on two rivaling schools: the Narukagami (good guys) and the Shainto (bad guys). You can also dodge many moves with side-steps and back-dashes, but these movements are a little slow. The Bushido Blade duology were both their first games and their finest moment.

There are attack buttons, which hit High, Mid or Low.

In truth, they aren’t samurai, but assassins belonging to secret societies. Not everyone can live by the power of the sword! This is because the “good” endings are hidden and reaching them involves a complicated method you’re unlikely to stumble upon on your own, though it ultimately makes sense within the story; suffice to say that in this mode, the fighting areas are interconnected, and the playable character’s true goal is to escape the compound, not kill his or her comrades. Players select from among six ninja, each of a different fighting style and attributes. The Sledgehammer is the heaviest and most sluggish, though it also allows for quick and deadly attacks to the head. Another draw is the “Bushido”-inspired setting.

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bushido blade endings

Recent events revolving around a leadership upset and the massacre of an Okinawan village have convinced whoever you pick to do so, forcing their co-disciples to go after them. The Rapier is similar, but used for stabbing rather than slashing.

The developers must have believed in it, though, because they made a Link mode for it; all you’d need is two TVs, two PlayStations, two copies of Bushido Blade, two controllers and a Link cable, and you and a friend could have at it in clumsy first-person glory. As obvious an idea as it seems, it has remained oddly underexploited to this day. These games differ from traditional Fighting Games in many ways. This realism made the game a fan favorite among certain groups. The Long Sword and Saber are the fastest and shortest blades. As one character puts it in one of his endings, swordsmanship is about timing, not power. This mode introduces the Narukagami Shinto, an ancient school of martial arts that hides a secret; it is really a cover for a band of assassins known as the Kage. The Broadsword, nearly as slow and heavy, is a good defensive weapon.

Unless your current stance leaves you wide open, a single hit to the head or body will usually clash against the opponent’s weapon by default; in order to score a fatal hit, one must either strike at the right moment ?

Ancient Japan, samurai and their code of honor have long been objects of fascination, but no other videogame has approached them as this series does, with seriousness but not the dryness of historical accuracy. The stages are not separate, but form a connected chain, and if you simply enter the next stage without killing your current opponent, they will simply follow you and no new opponent spawns. Not related to the 1981 film of the same name. Take your favorite fandoms with you and never miss a beat. You are allowed to run away from opponents. During the week of April 3, 1998, the game was the third best-selling game including games from other consoles. These games differ from traditional Fighting Games in many ways. All The Tropes Wiki is a FANDOM Anime Community.

Bushido Blade is a unique fighting game, in that Square did away with health bars, special meters, and other traditional gimmicks and allowed for battles to be won with a single hit. The True Tropes Wiki is a FANDOM Lifestyle Community. Another tactic is to maim the enemy, so as to impair their capacity for fighting.

Bushido Blade is also an early arena fighter; by holding L1, you can run freely around the large areas you battle in, climb to a higher plateau, hide behind trees for protection or throw snow at the enemy’s eyes to blind them. In the original version, it was known as Chambara mode; Chambara is the name given to sword-fighting movies in Japan.

The Narukagami has its own dojo, the Meikyokan, and a secret assassin team known as Kage. This is also one of the best-looking PlayStation titles; areas like the snow-covered fields and forests or the beach at sunset retain a certain beauty despite the outdated technology, and the character models are detailed and stylish in their VS mode outfits.

Even on the default path, you must fight honorably; underhanded tactics, such as throwing elements at the enemy’s eyes or hitting them in the back, are disqualifying, as is attacking before they’re finished talking. ), ability to injure (slashing an arm or a leg cripples the opponent), everyone has a real weapon (mostly melee, but a few characters use guns) and use them fairly realistically, easy to use simple specials that are typically just a different type of attack (stabbing as opposed to slashing), and other more realistic features that are rare in the genre. The stages are not separate, but form a connected chain, and if you simply enter the next stage without killing your current opponent, they will simply follow you and no new opponent spawns.

In addition to varying stats, each character tends to favor a particular weapon (or two); they wield them with more speed or power and usually gain a few extra special moves. Though short-lived and long dead, the Bushido Blade series remains relevant, a rare phenomenon among fighting games.

Not everyone can live by the power of the sword! Bushido Blade is also an early arena fighter; by holding L1, you can run freely around the large areas you battle in, climb to a higher plateau, hide behind trees for protection or throw snow at the enemy’s eyes to blind them. To make up for this, you can perform a backwards roll whenever you block or get wounded, so as to get out of range. For Bushido Blade on the PlayStation, a GameFAQs message board topic titled "Secret endings". Even though it doesn't apply to Bushido Blade, the code also forbids several more acts. Awesome but Impractical / Joke Item: The sledgehammer is a good weapon to use for incapacitating your enemies, but good luck actually killing anyone with it. ), ability to injure (slashing an arm or a leg cripples the opponent), everyone has a real weapon (mostly melee, but a few characters use guns) and use them fairly realistically, easy to use simple specials that are typically just a different type of attack (stabbing as opposed to slashing), and other more realistic features that are rare in the genre.

Not everyone can be a Samurai warrior. Not everyone can die with honor.

Similarly, each character has a sub-weapon, which can also be thrown; the weaker types are used to create an opening, while others are heavy enough to kill on their own.

Depending on all these factors, you may perform a proper block, leaving you with a slight advantage, or be left staggering and open to further attacks. Bushido Blade was released in 1997 and its sequel Bushido Blade 2 was released in 1998. The Katana is the standard weapon, well-balanced in every area. The details of the plot remain vague, as the narrative is limited to short, cryptic conversations between battles, but the tone is surprisingly dark and tragic. Of course, running attacks are also a valuable tool at your disposal. A series of two Fighting Games released by Square Soft. This is mostly due to its concept: it aims for realistic weapon-based fighting. Mode. So the logic seems to be that you get the best ending by, Tatsumi forces them to kill him, since after discovering his Shainto roots, he feels that the feud will never end until the last Shainto is death. From: ranmas@netcom.com (RuGal) Subject: Bushido Blade Faq v0.8 Date: Sat, 29 Mar 1997 09:55:36 GMT Hi all, I was away from home for quite a few days so I didn't really work on this FAQ until now.

This elongates its range of attacks, but the lightness of its blade makes it nearly useless for parrying. The game doesn’t really tell you this; at the time, you would’ve had to read the manual or experiment to find who’s good with what. The second game starts with the Shainto's raid of the Meikyokan in an attempt to recover said sword, and then use it to end their enemies once and for all. Tatsumi forces them to kill him, since after discovering his Shainto roots, he feels that the feud will never end until the last Shainto is death. Time limits, health meters, and restricting arenas no longer exist.

By crippling your first opponent's leg, you can easily run all the way to the well, where you face the final boss. For every weapon, there are three stances, which determine what moves can be performed.

As an aside, the game was made slightly more violent in its overseas releases; the blood that splashes when a warrior is killed was only a spark of light in the Japanese version. The games' plot focuses on two rivaling schools: the Narukagami (good guys) and the Shainto (bad guys). You can also dodge many moves with side-steps and back-dashes, but these movements are a little slow. The Bushido Blade duology were both their first games and their finest moment.

There are attack buttons, which hit High, Mid or Low.

In truth, they aren’t samurai, but assassins belonging to secret societies. Not everyone can live by the power of the sword! This is because the “good” endings are hidden and reaching them involves a complicated method you’re unlikely to stumble upon on your own, though it ultimately makes sense within the story; suffice to say that in this mode, the fighting areas are interconnected, and the playable character’s true goal is to escape the compound, not kill his or her comrades. Players select from among six ninja, each of a different fighting style and attributes. The Sledgehammer is the heaviest and most sluggish, though it also allows for quick and deadly attacks to the head. Another draw is the “Bushido”-inspired setting.

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